Engaging Learners with Gamification: The Power of Game Elements in Online Learning
Gamification is the use of game elements in non-game contexts and is being increasingly adopted by large organizations and universities. It can be used in online courses to enhance engagement and provide learners with the ability to make choices. Game elements include points, levels, rewards, badges, avatars, leaderboards, and progression. However, it is important to remember that the learning objectives should be something other than succeeding in the game.
Gamification can be a powerful technique for changing behavior habits, and it encourages people to keep returning to the course and participate actively. Gamification encourages competition, community building, and socialization, which is why it is useful in online courses where engagement is crucial. Gamification can also help learners develop a sense of community within the course or organization. The designer must understand game design techniques and how to think like a game designer.
Game Design is a state of mind, and it is a skill that can be cultivated. To implement gamification effectively, the designer needs to understand how to create goals or learning objectives, rules, and real-world game activities such as challenges, teams, and rewards. The main goal is to get learners playing and keep them playing, creating an experience that will genuinely engage them for an extended period of time.